The game is being actively developed and your feedback can have a profound effect on the final product! Please reach out to me on Discord, or just leave a comment here on itch. Suggestions and bug reports are always welcome! View all posts. Log in with itch. Is there a save and load system implemented yet? I am playing version 1. My version installed doesn't say v2, but I did download it on the 6th.
Only issues I've seen is putting light poles on corners, your miners may not be able to pathfind around them. I had to delete the pole and build somewhere else. Also not sure how to actually get the jewel? I built a bridge, sent my king down there next to it. Tried to select it, nothing happened. Appreciate the feedback. I am enjoying the game. I ran into a problem when all the miners died and had no recourse. I was wondering if it would be possible to at least get some gold refunded when you destroy a building?
Love the game and really wanted to see how far I could go. Hey Sovren, thanks for the comment! I do plan to add building construction cost refunds in the next few months. It'll be an option in the talent tree if you go down the engineering path. This will also make it possible to relocate your main base after descending to the lower floors!
Glad you're loving the game! Looking forward to seeing what else is in store for us big fans! Hey I enjoyed the game, the only real problem I had is the fact that I could not select multiple rocks to mine, such as by clicking and dragging.
Was I doing it wrong or is that not implemented? I also think this game would benefit from having a setting for dwarves to mine automatically, so that its not so micromanagey. Discord link outdated. I don't want to download 1. I'd rather come to Discord and snatch the newest possible :. Can't wait for you guys to finish the game, it's awesome. I have to reasign them manully to bring them back to work.
Dev console says Nullpointer Exception but no further information. Thanks for playing the game and reporting the bug. I've since release 1. I release daily builds in the discord server :.
I know not many people will be playing at this resolution, but at x everything is stretched out vertically to the point I can't even get into the options. The tops and bottoms of the option menu are cut off so I can't change it to windowed mode or a lower resolution. I've tried all the normal buttons you use in most games. Hey, thanks for playing the game! If the dev console popped up because of an error, there should be a close button for it. I hope that helps! Also, you CAN tell your dwarfs which units to attack!
There's just no indicator to show you that its working lol. I'm adding an outline flash to this soon, so you'll know that you selected the correct target. Lastly, the suggestion about building rails near enemies is a good one. Enemies can't attack rail anyway, so I might just add this feature :. Hi, new comer here. LE: the crashing is random, thinking it might be smth with the performance, seems to give short time screen artifacts.
This a really great idea and I'm getting some of the dungeon keeper vibe that all the mining and stuff has got going on. That combined with the orcs must die trap style make for an interesting combo. Keep up the good work! Hi again Max, I have seen a lot of stuff added since last time, really a good game you are having there!
I am sure you are looking for more ideas to add or bugs to fix, so I will focus on that and here is a small video shows what you added! I want to say that I have been playing this off screen for a very long time! What I noticed is that you can actually block the incoming waves from attacking and waiting outside in the dark, I managed to block them using Dart Traps side by side to block the entrance!
And since there was no structure or unites to attack, they didn't detect I have a base behind the Dart Traps I guess but I could triger them to attack me by mining a path. However, and this is important: Waves kept coming and I "lived happily behind the block" until they reached 99 Orcs which did not increase above that despite the incoming waves, the problem here is that the game could not render that many numbers, which made the game lag a lot to the point you can not play it It might be my PC config, so you might wanna test that yourself.
I really thought I found a hack to the game XD. Another thing I wish I can see it in the game: When one of your unites of buildings are being attacked and you are busy mining or building in another place far away, you really can not tell if you are being attacked Just an idea. I knew someone would find the trap exploit soon enough :P I have a solution though! The spear trap, dragon fire trap, and lightning trap are going to be changed such that they are all "wall" traps and you'll have to place them on a position where a rock cube already is.
So the rock cube will get replaced by the trap. This should help solve that exploit. In regards to the alert system, I know what you mean! I have a notification system the stuff that pops up in the top left , but it needs sounds and special effects to really alert the player I've been looking but haven't found the sounds im looking for.
Once this is properly implemented, you'll be able to click on the alert to jump to that point. I may even add an option to auto-pause the game when something like this happens. Again, thank you so much for playing the game. You were one of the first people to play it, so you can see how its changing. I can't wait for you to see the final product :.
That exploit of the traps was great while it lasted lol! I am happy to see devs putting such efforts in thier games! I would love to see what you would add more in the game next time I try it. I do find your support on my YouTube channel more than I would ever ask from you Max! And same here! If you need anything, I will be around sir!
Man, this game is hard. First, I died on the first invasion; second, on the second invasion, and next time I kept losing on the second invasion. I think that is because the invasion manager can send you two giant orcs, two armored orcs, and two dozens of regular ones. It is overwhelming but I like the game. Yes, the unit response time needs polishing, and I've only played 5 games, so I haven't yet got the grips for the game.
If you need help with translating the game to Russian later on, just let me know I would be happy to help you. First, thanks for playing the game! Second, I know its hard lol. I want to keep the game hard for now , to challenge players, so that they try new things! However, I am adding new features every week, and as the player gets stronger, the game gets easier. I've spent a lot of time the last few weeks working on unit response, and it should be much better next patch!
Some advice for beating the game: try to get a barracks early, followed by a workshop. That way you can get soldiers, and tunnel scouts out fast, and get a few traps up before the first invasion.
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