Fate the carnival game crack




















N95, KN95, KF94 masks. GameStop PS5 in-store restock. Baby Shark reaches 10 billion YouTube views. Microsoft is done with Xbox One. Windows Windows. Most Popular. New Releases. Desktop Enhancements. Networking Software. Trending from CNET. Scions of Fate Free. Battle and destroy creatures lurking within mystery dungeon corridors.

Fate The Carnivale Game Free to try. Match cards and wits against the fortune teller and learn more about your character's dark past.

Carnival Games Idle Shooting Free. Mini-Games - Once you've found a mini-game, the counter to skip will begin. This is located in the bottom right hand corner. Once the countdown hits 0, you will be able to skip the game. You'll also find the reset and information button above the skip button. In some games, there is a puzzle hint button.

This will provide a clue as to what to do next to solve the puzzle. Isis - Isis the cat will help you solve the case of Fate's Carnival by obtaining hard to reach items for you. You'll also be able to purchase her items in the shop with Old Pounds you find throughout the game. Diary - Your diary is located in the bottom right corner of your screen.

Important information will be added to the diary as you play, so be sure to check here if you need a hint. Navigation Arrow - When you can move to another screen, your cursor will change to an arrow. Walkthrough Table of Contents. Welcome to our Mystery Case Files: Fate's Carnival Walkthrough , where you'll find everything you'll need to solve your next big case as the Master Detective.

Rely on our beautiful custom marked screenshots, our detailed step-by-step instructions and our simple puzzle solutions to help you free the prisoners of Fate's Carnival. The old Madame is back from the dead with a very important task for you Can you find and help save each of the carnivals' inhabitants before it's too late or will you be another victim to fate? You receive the KNOB. Position the buttons as shown on G, H, I, and push the button after each set.

Go forward to the Terminal Point. Place the runes in the right spots K. Go forward to the Ferris Wheel. Return to the Outside the Snack Bar. Go to Outside Carnival. Return to the Ferris Wheel. Return to the Terminal Point. Recreate the picture by positioning the joints.

Enter the Telephone Booth. Select one symbol, rotate the disk and select the matching symbol. Matching symbols do not have to appear in the window at the same time. Solution M. Solving the puzzle activates a HOP. Arrange the picture as shown N. Use Isis on the lock and then open it P. Color the puzzle using the clue on the left. Solution R. Note: make sure you change the eye color.

Return to the Telephone Booth. Pull up the antenna A. You can flip the pages. Solution: dot, dot, dash, dot, dot, dash, dash, dot, dash, dot, and dot.

Use the arrows to complete this image D. Turn off all the runes shown on the phone E by selecting all the runes circled in white. Place the timer F here G. Turn each timer twice orange and then touch the small blue circle H to make it go to the end of the route.

Solution: dash, dot, dash, dot, dash, dot, dash, and dash. Use the key K here L. Place the button M here N. Use the buttons to arrange the sticks so they drop one and drop knock the statuette. Select the buttons in this order: 1, 2, 3, and press the button P. Enter the correct combination in the lower part of the telephone rung Solution: dot, dot, dot, dash, dash, dash, dot, dot, and dot.

Dial S using the numbers circled in pink. Zoom into the stairs for a puzzle. Swap the pieces to form the image shown B. Go up to the Ferris Wheel Car. Touch the Carny H. Return to the Ferris Wheel Car. Match the smiley faces. Select the two images that match up to the image in the center. Place the puzzle piece O and solve it P. Go forward to the Gates. Touch the device for a cut scene R.

Enter the 4 codes on the cipher here B. Enter the code shown in the notebook Take the KEY 2 E. Return to the Gates. Squeeze both tubes. Place the CLAY 1 on the mold G and then touch it; dip the paintbrush H in the bronze, silver, and gold paints I and apply them to the ankh.

After using all three paints, take the ANKH. Go to the Gates. You receive the KEY 3 O. Use KEY 3 in the lock and open it P. Go into the Corridor. Chapter The Corridor Talk to Dante. Position the clown the same as the ballerina R. Return to the Corridor. Open the door. Zoom into the device for a puzzle. Place the coin A in the slot B. Put the picture C in the slot D. Press the third stop button yellow and pull the lever blue once.

Press the first stop button, and then pull the lever blue to make the machine display 3 identical pictures. Open the scroll E. Select the reels purple in this order: 1,3,2,1,2,3. Arrange the puzzles as shown. Book on left and pumpkin on right white. Program the horse to create the numbers 9, 3 and 0. Use the arrows above the field to set the correct route for the horse.

Some arrows won't move if you start touching the horse. Solution F. Position the knobs as shown G to light the fish. Select knife, grenade and revolver H. Create a dove by pressing the left wing, right wing, tail, and head I.

Swap the heads to place them on the right bodies orange. Press the spheres J according to the puzzle clues next to each of the dagger handles pink. The daggers will pull out when a right combination is entered. Complete all six diagrams. Press the runes on the lower panel to choose the ones that match the symbols and the animals K. Go forward to the Laboratory. Go to the Ferris Wheel Car. Use Isis in the mirror. Take Isis. Touch the 3rd candle; take the chandelier P. Return to the Laboratory.

Manipulate the switch and wheel to solve the puzzle. Drag the wheel to display 55 and center the switch on it S. Push the button T. Place the clock hand on 4 A. Go to the Gaming Machines. Place the clock hand on 11 B. Place the clock hand on 7 C. Place the clock hand on 4 D. Place the clock hand on 6 E. Place the clock hand on 10 F. Place the clock hand on 9 G.

Take the ladder up to the Bridge. Go to the Laboratory. Solve the puzzle by pressing on the numbers from Set the switch on number 2 A. Press gear 2; place the battery B here C. Rotate the switch D until the battery is charged.

Place the charged battery here E. Press the lightning button F to make the line hit the green area but not reach the red area G. Select the pistons in order H. Move the violin token from the Vision area K into the Hearing section M.

Set the switch on number 1 A. Rotate gear 1 and place the book I in the Vision area. The Vision section should have the book, TV and rainbow J tokens. Place the pie slice M1 and perfume M2 in the Smell section J. Change the pictures until you find the bird token L and place it in the Hearing section M1. Place the radio J1 in the Hearing section M2. The Hearing area should have the bird, radio, and violin tokens N.

Move the rose token that appears after the hearing section is complete N1 to the Smell section N2. Use the clue on the map O to connect the wires as shown P by selecting the two dots to connect them. Select the runes picture Q. Use it to choose the right circles for the runes on the dial. Slide the bar up and down Q1. Look at the picture to determine which rune belongs to each circle. For example, when you select the orange bar 4 , press on the arrows Q2 until the orange circle lands on the moon symbol.

Complete the steps for each colored rune. Place the screwdriver R on the tool icon R1 and the press it to go into the brain. Place the diode S on the brain S1. Press the diodes in order to light them all up.

Set the toggle switch at number 3 T. Select gear 3 and place the arrow T1 into the color wheel T2. Slide the arrow on the color wheel to view a symbol here T3. Slide the bar T4 to the color the color wheel's arrow points to. Use the arrows T5 to place the circle on the correct symbol. Select the tools icon U. Arrange the circles on the human figure correctly V. Press the eyes until they look in one direction W.

Place the colored tubes in the beaker in this order: yellow, red, yellow, green, and red E. Return to the Bridge. Press the button C. Place the clock hand on 3 D. Place the clock hand on 7 E. Place the clock hand on 5 F. Place the clock hand on 3 G. Return to the Outside Snack bar. Place the clock hand on 5 H.

Place the clock hand on 8 I. Set the clock to 6 J. Swap the pieces until each side of the latch has the matching piece. Solution L. Enter the Raven Cote. Return to the Raven Cote. Solve the ring puzzle V. Zoom into the chest C1 ; place the correct number of gems in each of the skulls C2. Enter the 4 codes here R and press start red. Take the Black Diary Page for a clue S. Place the monogram A here B. Place the moon C here D. Swap the tokens as shown E. Place the raven head F here G. Press the purple spheres near the raven head to make all the dots glow Press the red eye H to open a peephole.

Guide the ray from the raven to the peephole by rotating the raven and the pieces as shown I.



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